added tunnel animation

This commit is contained in:
Sean 2022-04-14 20:26:43 -04:00
parent f2e601bc66
commit 0a36308aa9
3 changed files with 6 additions and 1 deletions

View file

@ -30,6 +30,10 @@ void loop() {
rainbow_random(); rainbow_random();
break; break;
case TUNNEL:
tunnel();
break;
case RAINBOWCORNER: case RAINBOWCORNER:
rainbow_corner(); rainbow_corner();
break; break;

View file

@ -4,6 +4,7 @@
typedef enum STATE { typedef enum STATE {
CHASETHEDOT, CHASETHEDOT,
RAINBOWRANDOM, RAINBOWRANDOM,
TUNNEL,
RAINBOWCORNER, RAINBOWCORNER,
PLANARFLOP3D PLANARFLOP3D
}; };

View file

@ -582,7 +582,7 @@ int currentTimer = 0;
int maxTimer = 6250; // 100ms delay / 16uS interrupt time int maxTimer = 6250; // 100ms delay / 16uS interrupt time
int nextState(int state) { int nextState(int state) {
return (state + 1) % 2; return (state + 1) % 3;
} }
// the interrupt function to display the leds (T2 = 8 bit timer) // the interrupt function to display the leds (T2 = 8 bit timer)