add planarFlop3D animation

This commit is contained in:
Sean 2022-04-18 22:39:19 -04:00
parent 86376ae168
commit c5e12398be
4 changed files with 68 additions and 121 deletions

View file

@ -46,14 +46,14 @@ void loop() {
case TRIFADE:
trifade();
break;
case RAINBOWCORNER:
rainbow_corner();
break;
case PLANARFLOP3D:
planarFlop3D();
break;
case RAINBOWCORNER:
rainbow_corner();
break;
}
}

View file

@ -9,8 +9,8 @@ typedef enum STATE {
FOUNTAIN,
PLANARSPIN,
TRIFADE,
RAINBOWCORNER,
PLANARFLOP3D
PLANARFLOP3D,
RAINBOWCORNER
};
STATE currentState, lastState;

View file

@ -582,7 +582,7 @@ int currentTimer = 0;
int maxTimer = 6250; // 100ms delay / 16uS interrupt time
int nextState(int state) {
return (state + 1) % 7;
return (state + 1) % 8;
}
// the interrupt function to display the leds (T2 = 8 bit timer)

View file

@ -5,7 +5,7 @@
| Modified By: S. Dugre to use asynchronous timer |
\******************************************************************************/
int planarCase;
int loop1, loop2, case_pf;
void planarFlop3D() {
@ -16,144 +16,91 @@ void planarFlop3D() {
Serial.println(currentState);
currentTimer = 0;
maxTimer = 3125; // 50 ms
maxTimer = 0.1 * 1000 * 1000 / 16; // 100 ms
planarCase = 0;
loop1 = loop2 = case_pf = 0;
}
if (timerReset) {
switch (planarCase) {
case 0:
for (int y = 3; y > 0; y--) {
for (int z = 0; z < 4; z++) drawLine(color, 0, 3, z, 3, y, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
switch (case_pf) {
case 0:
drawLine(color, 0, 3, loop2, 3, 3-loop1, loop2);
break;
case 1:
for (int x = 3; x > 0; x--) {
for (int z = 0; z < 4; z++) drawLine(color, 0, 3, z, x, 0, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 0, 3, loop2, 3-loop1, 0, loop2);
break;
case 2:
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 4; y++) drawLine(color, 0, y, 0, x, y, 3);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 0, loop2, 0, loop1, loop2, 3);
break;
case 3:
for (int z = 3; z > 0; z--) {
for (int y = 0; y < 4; y++) drawLine(color, 0, y, 0, 3, y, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 0, loop2, 0, 3, loop2, 3-loop1);
break;
case 4:
for (int z = 0; z < 3; z++) {
for (int x = 0; x < 4; x++) drawLine(color, x, 0, 0, x, 3, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, loop2, 0, 0, loop2, 3, loop1);
break;
case 5:
for (int y = 3; y > 0; y--) {
for (int x = 0; x < 4; x++) drawLine(color, x, 0, 0, x, y, 3);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, loop2, 0, 0, loop2, 3-loop1, 3);
break;
case 6:
for (int y = 0; y < 3; y++) {
for (int z = 0; z < 4; z++) drawLine(color, 3, 0, z, 0, y, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 3, 0, loop2, 0, loop1, loop2);
break;
case 7:
for (int x = 0; x < 3; x++) {
for (int z = 0; z < 4; z++) drawLine(color, 3, 0, z, x, 3, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 3, 0, loop2, loop1, 3, loop2);
break;
case 8:
for (int x = 3; x > 0; x--) {
for (int y = 0; y < 4; y++) drawLine(color, 3, y, 3, x, y, 0);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 3, loop2, 3, 3-loop1, loop2, 0);
break;
case 9:
for (int z = 0; z < 3; z++) {
for (int y = 0; y < 4; y++) drawLine(color, 3, y, 3, 0, y, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, 3, loop2, 3, 0, loop2, loop1);
break;
case 10:
for (int z = 3; z > 0; z--) {
for (int x = 0; x < 4; x++) drawLine(color, x, 3, 3, x, 0, z);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase++;
currentTimer = 0;
timerReset = false;
}
drawLine(color, loop2, 3, 3, loop2, 0, 3-loop1);
break;
case 11:
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 4; x++) drawLine(color, x, 3, 3, x, y, 0);
flushBuffer();
clearBuffer();
//delay(animationSpeed);
planarCase = 0;
currentTimer = 0;
timerReset = false;
drawLine(color, loop2, 3, 3, loop2, loop1, 0);
break;
}
switch(loop2){
case 0 ... 2:
loop2++;
break;
case 3:
loop2 = 0;
switch(loop1){
case 0 ... 1:
loop1++;
break;
case 2:
loop1 = 0;
switch(case_pf){
case 0 ... 10:
case_pf++;
break;
case 11:
color = nextColor(color);
case_pf = 0;
break;
}
break;
}
color = nextColor(color);
flushBuffer();
clearBuffer();
timerReset = false;
break;
}
}
}