added rainbow corner animation

This commit is contained in:
Sean 2022-04-21 22:59:37 -04:00
parent c5e12398be
commit 5ce8892af1
2 changed files with 34 additions and 11 deletions

View file

@ -582,7 +582,7 @@ int currentTimer = 0;
int maxTimer = 6250; // 100ms delay / 16uS interrupt time
int nextState(int state) {
return (state + 1) % 8;
return (state + 1) % 9;
}
// the interrupt function to display the leds (T2 = 8 bit timer)

View file

@ -1,11 +1,13 @@
/******************************* RAINBOW CORNER *******************************\
| Found on the internet.... |
| |
| Modified By: S. Dugre to use asynchronous timer
NOT WORKING GOOD. IT SCREWS UP ANIMATION PROGRESSION
| Modified By: S. Dugre to use asynchronous timer |
| |
\******************************************************************************/
int loop_rc1, loop_rc2, loop_rc3, loop_rc4;
int moveAxisState;
byte spectrum2[24][3] = {
{8,0,0},{7,1,0},{6,2,0},{5,3,0},{4,4,0},{3,5,0},{2,6,0},{1,7,0},
{0,8,0},{0,7,1},{0,6,2},{0,5,3},{0,4,4},{0,3,5},{0,2,6},{0,1,7},
@ -15,7 +17,7 @@ byte offset = 0;
byte shift[3] = {0,0,0};
bool mirror[3] = {false,false,false};
byte anim[8] = {0,2,0,1,0,2,0,1};
void drawCube() {
for (byte x = 0; x <= 3; x++) {
for (byte y = 0; y <= 3; y++) {
@ -36,20 +38,25 @@ void drawCube() {
flushBuffer();
clearBuffer();
offset = offset == 0 ? 23 : offset - 1;
//delay(75);
currentTimer = 0;
//delay(75);
//timerReset = false;
}
void moveAxis(byte axis) {
for (int n = 1;n <= 3; n++) {
shift[axis] = n;
drawCube();
delay(75);
}
mirror[axis] = not mirror[axis];
drawCube();
delay(75);
for (int n = 2;n >= 0; n--) {
shift[axis] = n;
drawCube();
delay(75);
}
}
@ -63,13 +70,29 @@ void rainbow_corner() {
currentTimer = 0;
maxTimer = 4687; // 75 ms
loop_rc1 = loop_rc2 = 0;
loop_rc3 = 1;
loop_rc4 = 2;
moveAxisState = 0;
}
if ( timerReset) {
for (byte n = 0;n <= 7;n++) {
for (byte m = 0;m < 50;m++) drawCube();
moveAxis(anim[n]);
if(loop_rc2 < 50){
loop_rc2++;
drawCube();
timerReset = false;
}
timerReset = false;
else {
loop_rc2 = 0;
moveAxis(anim[loop_rc1]);
if(loop_rc1 <= 7){
loop_rc1++;
}
else{
loop_rc1 = 0;
}
}
}
}